
Party Journal
Recap of weekly heroics and party hijinx.

The town of Reschenford is hosting it’s annual Swallow-Tail Festival when it is attacked by what appears to be a marauding band of goblins. Our new heroes make short work of the intruders and are graciously thanked by Mayor Gaius Val’Assante with comfortable rooms at the Storm Crow Inn and a tab at the local mercantile for 50gp each.
In chatting with the Mayor our new adventuring party learns a few interesting things:
- The goblins were probably a scouting party sent out to create a distraction for the faction they work for, the Black Bear Paw Clan;
- During the raid a grave in the town cemetery was exhumed. The corpse robbers carried the corpse along with something very heavy, judging by the depth of the tracks the raiding party left as they retreated;
- The grave belonged to a lighthouse-keeper named Tovar who died in the fire that consumed his lighthouse; and,
- Rocky looted a map off the body of their leader, a goblin war-chanter. It appears to depict an underground area that the Mayor believes is hidden beneath either the Pebble Hills or the Xerbal Mountains.
Over many free drinks amidst a crowd of fawning locals at the Storm Crow, our adventuring party is revealed to consist of 6 unlikely heroes:

Cadence Brightflame – (Human) A bard with a breathtaking fire sword dance performance that is as spectacular for his fans as it is deadly for his foes. Astonishingly light on his feet with a spring in his step and always ready for a drink and chat.
Dert(h) – (Human) A warlock who seems to listen to a voice from beyond, and who channels strange magical gifts.
Kassandra Kane – (Human) An Urban Ranger with who has a keen sense for investigation & deduction. Known to defend justice for the common folk. May or may not have a secret identity.
(K)Lorna Longshadow – (Drom) A sorcerer with a luxurious black beard that hides an impetuous smirk (and a hard heart).
Leathers – (Oggrel) A mangy-looking rogue whose quiet and unassuming nature guards a dark past.
Omina Abulrud – (Half-Elf) A cleric whose warm and welcoming nature is at odds with the reputation of her people, the Olwyn elves who are in open war against all mankind.
Rocky – (Barbarian) A character whose implacable melancholy lifts only when she is roused to an uncontrollable rage that is terrible to behold.

After a restful night at the Storm Crow, our heroes are treated to a magnificent breakfast paired with a rare and impeccable vintage from the famed Savonan wine region. However, while Severn was thrilled to host 6 newly-minted heroes under his roof for the night, he’s made it clear that food, booze & rooms will cost money going forward.
Last night’s excitement drew the attention of an investigator named Kassandra, and before breakfast is cleared she’s become the newest member of the party. By that time, the tavern has started to fill again – and not just with the curious: from the back of the room steps forward a tall and grim-looking man whose long black hair is streaked with grey. His name is Achamian, and his words are few and to the point:
“Beware the Harvesters. They are well known in this region, and specifically in our port. If they should learn you have spellcasters among you they are under orders to abduct you.”
Following this gloomy proclamation the Mayor leans forward to offer a map of the surrounding area. Upon inspection it reveals familiar points of interest like the Pebble Hills, the Xerbal Mountains, and also provides names for the rivers, roadways and forested areas in between. He also lets us know that there’s something odd about Tovar’s grave that needs investigating.

The mayor’s wife, Priestess Val’Sheem of the Temple of Larissa, hints to Dert(h) in passing that she might also have information of interest to share – he need only accompany her back to her rooms at the Temple to receive this gift of information.
All the while, Sheriff Balor stands glowering from the corner, watching and saying nothing. Kassandra shares a quiet word and learns that he’s been recently demoted for the second time, and has been reassigned to Dagger-Spine Watch deep into the Xerbal Mountains.
Before the crowd can disperse Cadence leaps onto a sturdy table and announces not one but two! shows later today, here in the Storm Crow Inn. While Cadence and Dert(h) are otherwise occupied entertaining their respective audiences, the rest of the party investigates the cemetery.
At the gravesite, (K)Lorna detects the lingering effects of Drom arcane magic. She then conducts a more thorough inspection of the empty grave and finds another, smaller hole beneath where Tovar’s body had been buried. Mina determines that while there are no signs of undead activity, something about the grave smells of the God of Murder, Cadic. The party decides to follow the tracks before the trail grows cold.

Deep in the forest under a gathering dark, Kassandra is caught in a bear trap that rings like a dinner bell. The party works together to quickly release and heal her before quickly scouring the area for clues. They find the remnants of a broken chest and a lock glowing with arcane magic. (K)Lorna gathers up the lock and the party makes a hasty dash for the road and quick trip back to the Inn.
Along the way Kassandra’s curiosity gets the better of her for a second time! when she sees the glow of a campfire on top of Lookout Hill. Alone, she stumbles into the company of a dim-witted, companionable half-orc who appears to live up here. Despite his helpful nature, Morcha is unable to provide the party with any useful information about last night’s raid.
When our adventurers finally make their way back to the Storm Crow Inn it’s to find Cadence holding court to a captivated audience while he spins and whirls to raucous applause. His talents earn him a place of esteem amongst not one but two pirate crews and the High Priest from the Temple of Hurrian who were drawn to the tavern by the promise of high entertainment. Thus sated, they are all-too-eager to share choice gossip:

Captain Gourmandaise of The Gavotte, a merchant of exotic spices and foodstuffs from beyond The Empire, warns Cadence of the notorious reputation of the other ship at port, The Wormwood, and it’s captain. The Gavotte is set to sail tomorrow.
Captain Barnabus Harrigan of The Wormwood is a different sort altogether… He claims to sell “anything to anyone for the right price” and promises to make good on any deals that Cadence might make with his first mate, Mr. Plug. He is circumspect about when The Wormwood will get underway, and where their next port of call will be.


Father Krul from The Temple of Hurrian tells Cadence that he presided over Tovar’s burial and that the Storm Lord showed his appreciation in the form of a thunder-and-lightning storm during the ceremony. He is frustrated by the bureaucracy that has delayed the building of the new lighthouse and shares the sad news that Tovar’s father followed his son into the grave less than a year later. Cadence suspects that Father Krul knows more than he’s letting on…

From the journal of Omiena “Mina” Abulrud, Cleric of Beltine, Chronicler of the Cauldron’s Whispers:
“The day began with breakfast at the inn, while Cadence and Kassandra brought us up to speed with the rumours and information they gleaned from their exploits on the merchant ship the night before. Cadence, ever the optimist, insisted on scheduling more performances despite the dwindling crowds after the festival. I admired his tenacity, though I couldn’t shake the sense that something lingered in the shadows—a tension not unlike the quiet before a storm.
Our plans fractured when the young girl who’d gifted Leathers the lavender soap (which he graciously passed to me) burst into the inn, trembling and gasping for words. Her brother had been bitten by something near the docks. We followed her to find the boy barely conscious, his skin marred by grotesque tooth marks, his mutterings nonsensical. I channeled Beltine’s energy into him, golden light knitting his wounds, but the corruption beneath his skin resisted my efforts. A chill crept into my chest—this was no ordinary injury. Cadence and Rocky, bless their urgency, carried him to the temple of Hurrian while the rest of us investigated.

Near the docks, Leathers’s keen eyes found a hidden passage beneath a collapsed dock plank, leading into a labyrinth of damp, reeking tunnels. The stench of decay thickened as we pressed deeper, torches casting jagged shadows on the walls. In the first fetid chamber, we faced a horror: an undead abomination with a single rusted claw, lurking in a shadowed alcove. It lashed out at Leathers, freezing his limbs mid-swing. My heart clenched as he fell paralyzed, but Beltine’s grace steadied my voice. “Hold fast!” I cried, channeling divine energy to sear the creature while reviving our allies. The battle was a blur of steel and prayer, but we prevailed—only to find worse ahead.
Beyond the carnage, we uncovered a storage chamber with troubling treasures:
The tunnels twisted deeper, winding like arteries beneath the lighthouse rubble. In a second chamber, we stumbled upon two more clawed horrors crouched among six skeletal warriors, their bones clattering as they rose. Here, Beltine granted me clarity: I called upon my newly mastered spiritual weapon, and to my awe, it manifested as her sacred ladle—gleaming and spectral, as though she herself stirred the cauldron of this fray. The ladle struck with divine precision, searing undead flesh, while I channeled energy to heal our party and purge the skeletons. The sight stole my breath; never had I felt her presence so vividly.
- A crate of blackened weapons (an non-reflective grey metal),
- A cloth cloak with a silver brooch that disintegrated after pricking my hand (a foolish impulse, in hindsight—note: inspect for curses),
- A river rock that resonated with distant voices in Drom when Derk picked it up (a sending stone?),
- A bandolier holding three vials of clear liquid and a healing potion (contents untested).


The artifacts reeked of conspiracy, but before we could ponder further, Cadence—perched atop Rocky’s shoulders—shoved open a trapdoor… and unleashed a screeching swarm of bats. In the chaos, I became the bait, taunting the creatures toward me while conjuring a Stunning Barrier. The spell flared, leaving the bats twitching on the floor as we barricaded the door and retreated. We emerged into daylight filthy and breathless, soot-streaked and wide-eyed, drawing puzzled stares from townsfolk.
Reflections:
Beltine tests us in strange ways. The boy’s affliction still troubles me—what venom could resist her light? And those tunnels… they felt purposeful, as though carved to hide more than weapons. The ladle’s manifestation was no coincidence; the Lady of Graves approves of our path, even if it reeks of bat guano.“
— Omiena “Mina” Abulrud
Cleric of Beltine, Chronicler of the Cauldron’s Whispers
P.S. Must research the black metal weapons—could they be tied to the Dwarven voice in the stone? And apologize to Leathers for laughing when he got paralyzed and fell. (In my defense, it was absurdly comical.)

\—Kassandra Kane’s Personal Journal—/
The city never sleeps, and neither do its shadows. Last night, I followed my instincts, and they led me straight into the depths of something far worse than I expected. But let’s start at the beginning.

We began the morning piecing together everything we had uncovered so far. Dert had been having strange dreams—warnings, perhaps, to ‘use our stuff.’ Cryptic as usual, but worth keeping in mind. Cadence, ever the performer, had secured the healing potion, and the bandolier was packed with the three strange milky potions we found in the tunnels. Still no idea what they do, but if experience has taught me anything, it’s that we’ll find out when it’s least convenient.
I relayed my own findings from the night before. The mayor’s keep had been quiet, but the Storm Crow Inn? Not so much. I overheard Severan having a hushed, heated conversation with a woman—Lady Val’Sheem, I suspect. The High Priestess is on edge, rattled by something. She knows. Maybe not everything, but she knows something went down in those tunnels. We’re being watched.
While Lorna took the lead on deciphering the ‘booby-trapped’ lock we found, I studied the jeweler’s expression. It didn’t take long before he confirmed what we feared—it was laced with a rare jellyfish poison. Not the kind of thing you come across in a small port town. Whoever set that trap wanted to make sure their secrets stayed buried.
The mayor, of course, was “far too busy” to see us. Convenient. We made a show of offering our ‘services’ to Reschenford, pretending we were just another group of mercenaries looking for work. The plan was for Cadence and Dert to read his mind later when he had to speak with us. Meanwhile, we stocked up on supplies—nets, torches, and lamp oil. Bats and darkness be damned, we were going back in.
Back Into The Tunnels
The smell of damp stone, old decay, and something fouler than death greeted us. We made our way carefully, only to stumble across a small metallic trap. Tricky, but we disabled it. Teamwork. Then we entered the hidden room… or what was the hidden room. The crate of weapons was gone. Someone—some things—had come through around midnight and cleared it out. Four large humanoids, judging by the prints. Two of them wore boots, the other two? Barefoot. Ape-like. That sent a chill up my spine.
Lorna examined the remaining weapons, confirming what we already suspected—they were made in her homeland. But there was something off about them. No clan markings, no signs of a known smith. Black market goods? War-forged tools meant for hands that shouldn’t wield them? More questions.

With nothing left in that room, we followed the rat tracks into a deeper passage. Another trap—this one a bear trap, like the one that nearly took my leg a few days ago. As we moved forward, the stink of decay thickened, and then… the buzzing started.
The Battle With The Swarm

A writhing, bloodthirsty swarm of mosquitoes poured out of the darkness, feasting on the rotting carcasses of three rats before turning on us. Fire was the only thing that worked. Lorna’s magic dust seared through them while torches burned away their numbers. But not before they left their mark—Dert, Lorna, and Cadence took the worst of it, swarmed and drained. I’ve never seen Dert look paler, and that’s saying something.
Then, the moment I’d been waiting for.
As we pushed further into the cavern, we came to another fork. I scouted ahead, tracking the prints left behind in the muck. And then I saw it—him.
Dr. Drucker.
His footprints led left, the acrid scent of alchemy and something worse lingering in the air. The unmistakable stench of undeath. We gave chase, and for a fleeting moment, I saw him—a shadow slipping into the darkness. But we weren’t alone. The undead were waiting.
Two rotting, bloated zombie bugbears shambled toward us, dripping wet, as if they’d clawed their way out of a swamp. Or something had pulled them from the depths. Rocky was the first to strike, his hammer coming down with a satisfying crack. Cadence, dancing in and out with his twin blades, made quick work of the first zombie. Lorna swung her morning star, the crunch of bone and sinew sickening even in the dim light.
Dert—Dert missed his shot. Again. His stone disk skidded off the cavern wall. Not his best moment.
Leathers and I had to switch tactics—our blades weren’t built for slashing through undead flesh. Meanwhile, Rocky landed a mighty blow, caving in the chest of one zombie before backflipping away like a damn acrobat. Cadence followed up, cutting through the second one with precision. Lorna and Dert landed the final hits, and the cavern fell silent again.

But Drucker was gone.
He had escaped through an underwater passage, vanishing into the depths before we could follow. The smell of alchemy and dark magic still lingered.
The Aftermath
We searched the area, turning up a few useful finds—glow rods, ointments meant to disguise the living from the undead, and three more of the strange potions. More importantly, we found his narcotics stash—a twisted assortment of drugs, likely meant for his experiments or the black market. Evidence. Proof.
We debated going further, chasing the rats deeper into the tunnels, but we knew better than to push our luck. We returned to the surface, filthy, bloodied, but victorious. The bath that followed? A necessity.

The Mayor. The Curse. The Spell.
Later that evening, we finally had our audience with the mayor. Cadence played his role well, and Dert’s mind-reading confirmed something strange—he was obsessed with a statue. A relic from his grandfather’s keep. More concerning? A spell has been placed on him. A compulsion preventing him from speaking about something.
Lady Val’Sheem’s erratic behaviour suddenly made more sense. She had been seen drunk, ranting, and raving the night before. She’s on the verge of breaking. She knows something. We just need to get her to talk.
What Comes Next
Drucker is alive and near. I can feel it. His escape was too clean—he had planned for this. But we have something he didn’t expect: his narcotics stash. A trail leading back to him.
The mayor is under a spell. Who placed it? And why does his mind keep circling back to *the statue*? What makes it so important?
And the High Priestess—she’s afraid. But of what?
This city is full of secrets, and I intend to uncover them all.
—K.K.
A lot of new items were added to the party inventory this week. They’ve been added to the Party Wiki along with new NPCs and places of interest.

Leathers’ Field Notes

Woof. There’s been a lot more excitement these past three days than this town has seen in the two years I’ve lived here. Weird stuff is happening. And Derth’s new hairdo and pet rock aren’t the worst of it…
Whatever those mosquitos had been sucking on before they got to Rocky and Cadence must have been foul. Our companions took three days to recover from the bites they got in the cave under the lighthouse. I didn’t feel so bad after taking a swipe from a walking corpse. We’re dealing with disease on top of walking dead, spiced up with magic. Strange times.
While those two were laid up at the Storm Crow Tavern, Dert and I wandered over to see what the alchemist fellow who calls himself Achamian might know about these mysterious potions and the Rage Spell we found in Drucker’s stash. Turns out the milky potions are for breathing underwater, and the spell is complete. All we need is a sorcerer who can make Greengu and we’re all set.
This Bruno character that the Sheriff turned up with this morning seems an alright fellow. Concerned for his folk and itching to get back to them, as it were. Turns out they were set upon by more of the BugBear vermin that’s been plaguing Reschenford. Explains why they never made it to the Spring Fair. I guess he needed a word with the Mayor, can’t say what for. He was eager to get back to his kin, and since we were already headed in that direction it only made sense to offer the man some protection.
With Cadence and Rocky finally recovered, we struck out north along the road, following the Reschen to where it forks off up into the Xerbal Mountains. Not far up the track we spotted some queer flashing lights a ways up into the hills. Seems to me it could be a beacon. I hope it’s not more trouble, but after the welcome we got at the Gottri Caravan ambush site (another bloody ambush), it probably is.
This attack was like nothing I’ve heard of before… grass crawling up our legs like snakes, making it hard to move and holding us down for these thrice-damned ‘Bears. Sun shining out of the night sky lighting us all up for target practice. Dert was felled with one shot, and it was a near thing for me, too. Cadence and that Rocky lost their fool minds and went chasing them off into the darkness. The Bugbears got away in the end, all three of them mounted on more bears bigger than you ever saw (to hear Cadence tell it).
We took turns keeping watch the rest of that long night, but it stayed quiet and we were able to learn a few things about the ambush from the caravan folk, and some choice gossip from the Drom who’ve tended them since the attack:

- Gottri’s Caravan was just starting up their spring tour, aiming hard for Reschenford where Gottri himself had some deal with the Mayor.
- The tour would take them all over Anonica, ending at “The Keep” in the Borderlands.
- BugBears set loose all the animals from the caravan (including Orkin the OwlBear).
- Were set upon at twilight not long after passing the Drom encampment further north.
- Caravan was smashed and burned, but nothing was stolen.
- Lady Andina Val’Sheem commandeered the Drom workers to build a fancy casino in the woods.
The attack on the caravan sounds too bloody similar to the one in Reschenford the night of the festival, but we can’t figure out what the distraction was for this time.
The next day we parted ways with the caravan folk and the Drom, striking east to follow the tracks left by our attackers the night before. They must have had a pretty big boat to cross the river where they did, with the size of mounts they had. By the time we doubled back to the bridge they must have known we were coming, and fool that I was I missed the scent.
We walked into another bloody ambush, and this one was almost the death of us. More snakes-for-grass, more archers, but this time they held their fire till we were right where they wanted us. It’s where I’d stage an ambush, if I had any sense for such.
Cadence took on the archer atop the first rise and Rocky took the other while the rest of us fought with the grass – the grass! Thank the gods for Mina, or we would never have made it out alive.

Afterward, some queer owl-looking bird with the face of a bear looked to be spying on us so I feathered it, only to have the damned thing explode in a shower of sparks.

In the end we were attacked by three ‘Bears – probably the same three from last night; two thugs and some sort of magician who had all sorts of fancy loot. The others had some decent looking weapons and some armor that maybe we can use to disguise ourselves and infiltrate their lair, if we happen on their encampment.
Tomorrow we’re probably be heading deeper into the hills. Might be we can figure out what these flashing lights are all about.

Leathers’ Field Notes

Of all the low-down rotten luck… Would never have expected Warden Smith to turn up in Reschenford. I thought I’d left that menace well behind in Freshwood when I walked my damned feet off (for a whole week straight) to put a safe distance between us. Seems he was finally caught in his scheming ways and got run out of town by an organization goes by the name of The Grey Hands.
Can’t figure why Mayor Gaius would make him the Sheriff of Reschenford though.
Something else we can add to the growing pile of strange around here.
As usual, Warden Smith come begging for help, but I’ll be damned if I’ll give away the farm so he can sell me down the river again. I told him no more’n what’s already common knowledge amongst the townsfolk: bugbear attacks in town, and the caravan ambush up the road a ways.
I left him there at the city gates and made my way back to regroup with the party at the Inn. Figure he must’ve went off to report to the Mayor.
New folk in the form of a merchant named Sebastien Munschberger was collected at the Inn when I got there. He was just passing through and looking to join up with Sheriff Balor for the trek north into the Xerbal Mountains, there to meet up with his cousin who’s employed with the city guard at Daggerspine Watch. Looks like a nice enough fellow, but seemed to me that his cloak would attract a lot of attention in the mountains. As luck would have it, I’d be wrong.

Before we hit the road I brought the party up to speed on the Warden Smith development, sharing such details as I could remember. That Severen’s got keener ears than I would’ve thought ’cause they perked right up when I mentioned about the The Grey Hand organization up in Freshwood.
We spent a couple of days on the road. Long enough to determine that the flashing lights in the hills are a beacon of some sort, and that they must use mirrors ’cause it only goes off when the sun’s up. Why someone on Bald Hill would need to talk to another someone in the Xerbal Mountains we have yet to figure.
Early one morning we came upon wayfinding stone that (K)Lorna told us points the way to a Drom encampment or outpost in these parts. Either way, it speaks to recent Drom activity in these parts.
If we figured we’d get all the way to Daggerspine Watch without incident, we figured wrong. Around midday we found ourselves on a bit of high ground and spotted a Bugbear warband before they could spot us. This time, we had the advantage, and so we laid our ambush.

I won’t give a blow-by-blow, but what followed was as chaotic a battle as I’ve ever been in. We took some wounds, but in the end we took their lives. The loot we took off these ‘bears will surely help us in the fights to come. Two of the mean buggers got away – a badly wounded archer and an alchemist of some sort, certain to cause us trouble when next we meet.
Derth got dropped again and got himself good and kidnapped, so Cadence and Mina were off on the chase… (Chapter 6 Epilogue below).

“If anyone comes any closer, we’ll slit his throat!”
The Wind Dancer
Cadence, in mid-fight, hears their threat and sees Derth out of the corner of his eye. Mina moves closer to try to heal Derth.
“We mean it bitch! You take one step closer and you’ll be cleaning your friend’s blood from your hands!”
Mina stops dead in her tracks, realizing she is powerless to help Derth. She resolves to follow from a safe distance as they back away into the forest, using Derth’s body as a shield.
Cadence knows Derth would never survive being captured. They would find his dead body a mile from here. In that moment, Cadence knwos he must act.

Time begins to slow for Cadence; slows until it seems time has stopped. He remembers stories that his father told him as a child: stories where his father was the hero of the tale, risking his life in some act of bravery. Cadence had never imagined himself in those stories. His father was a huge, strong man, Cadence just a skinny child. He left the capital city of Grand Coryan to venture into the world to prove himself worthy of his father’s respect…
As these memories flood Cadence’s mind he realizes that in all his father’s stories there was a pivotal moment where everything could have changed if a different choice had been made. That was the moment the hero was born. With a clarity of thought that Cadence rarely experienced, he knew this was that moment for him.
He was the hero of his own story!
Through years of training Cadence had honed his body for peak agility. Knowing he could never be as strong as his father, he knew he had to find another way. More recently, he had learned to magically enhance his dexterity and to move with superhuman speed and cat-like reflexes.
His heartbeat slows, his muscles tense, his eyes narrow, and his mind falls into a meditative trance. In that moment only two words remain in Cadence’s mind:
“SAVE DERTH!”
In response to this all-consuming thought his body begins to dance like never before!
The bugbear archer facing Cadence steps back and shoots an arrow. Cadence steps aside as the arrow glances off the studs on his leather armor. The momentum from the movement sends Cadence spinning into a pirouette, his body moving so fast it seems a blur, blades flying in every direction until he becomes a spinning whirlwind… And then he vanishes into thin air right before the archer’s eyes!
The creature looks around, surprised. “What the hell just happened?” he thinks to himself.
Once Cadence’s mind begins to clear he becomes aware of his surroundings. He finds himself 40ft from his last position, now standing in front of the archer. His memory of how he got here is foggy, like it had happened long ago. His body had been moving at breakneck speed. It had been no sprint, though; it was the greatest dance he had ever performed, on a stage more than 150ft long!
Cadence’s mind begins to wander again as he looks down at his arms, shimmering and translucent, remembering now that he is still invisible. He finds himself suddenly saddened that no one witnessed his magnificence. The only record of his movement was the gentle rustling leaves or a broken twig along the path of his performance.
Then it dawns on him: he had become the wind! They say everything in this world has a true name, and if you know its name you can bend it to your will. Cadence realizes that everything may also have a dance.
His inner voice notices his lack of focus, and from somewhere deep within his mind a chorus sings out once again: “SAVE DERTH!”

He slips once more into a meditative trance, flying through the trees like a summer breeze, with only the sound of his movement to herald his presence.
The Dirge of Derth & Cadence
His mind rises to the surface again, his body sore from exertion. He can see Derth and his captors in a clearing straight ahead. Cadence slows his pace and begins to creep towards Derth, still invisible to the world around him. Derth is slung over the shoulder of the archer who is bleeding visibly and limping. When he is within arms length, Cadence reaches out to touch Derth’s head, singing a tune of healing.
When he touches Derth, his first thought is “Too late, Derth is already gone.” He reaches deeper into Derth’s being until he finds a faint life force that is rapidly leaving his body. Cadence grabs on to this life force as if to bring it back from the edge. Suddenly, Cadence becomes aware of someone, or something else, also touching Derth’s life force. It is unlike anything Cadence has ever experienced before. Was this Beltine’s touch that Mina always spoke of? Or was it Derth’s soul departing his body? It didn’t feel like what he expected of Beltine; it felt uncomfortably hot and somewhat menacing. There was no time to think about it now.
As Cadence’s healing energy flows into Derth, he knows it will not be enough to return him to the land of the living. When the song of healing ends, Cadence opens his eyes and realises heis visible once again, standing right in front of the archer and the bombardier alchemist.
________________________________________

Quickly, I unsheathe one of my swords and drive it deep into the chest of the archer carrying Derth. I watch as they tumble to the ground, Derth thankfully landing on top. My second slash at the alchemist is deflected by rough armor.
In a blur of actions the alchemist fashions some sort of explosive flask, deftly mixing powders and chemicals from his vest with a potion vial from a bandolier on his belt. I dodge the exploding flask, which rains down fire on the ground near Derth’s unconscious body. Not caring anything for my own safety in that moment, I reach down down to sing another song of healing, desperately hoping he would regain consciousness.
He did not.
I move to position myself between the alchemist and Derth, forcing him to move further away. Again, the alchemist’s hands moved over his body pulling ingredients from pouches and pockets with practiced speed. This time I know I have to take the full brunt of the flames. As they erupt around me and I can feel my body burning; pain sears through my mind and I let out a scream. Bloodied and burned, I realize I can’t take another hit like that.
This battle is going to end poorly for me.
My only hope is to scare the alchemist into running away, so I muster up my fading energy, push through the pain and begin a dance of blades and fury, trying to intimidate the enemy and force him to run. I lash out with frightening speed and hit him twice, cutting two deep gashes. I know I have hurt him badly, but is it enough to send him running?
________________________________________
The alchemist looks the Blade-Dancer in the eye, mind racing. He briefly considers running, but warrior pride balks at fleeing from a fight. His quick mind races back to the stories his Den Mother told him when he was a cub. Her stories always featured heroes that were smart and cunning and ferocious. He realizes that in all of her stories, there was always a pivotal moment, a moment where everything could have changed if a different choice was made.
That was the moment where the hero was born.
With a clarity of thought, he knows for a fact this is that moment for him.
He is the hero of his own story!
________________________________________
Cadence locks eyes with the alchemist bugbear for just a moment and then watches as they go wide with a slightly crazed look. A malicious smile creeps across his snout. His fangs drip with slaver.
“Shit! He’s not running!” Cadence thinks as he prepares for a second blast.
The alchemist’s hands move toward his chest, but his movements were less precise. Less fluid. His brow is furrowed in concentration, but also in pain… his ritual has suffered from too many blows, and some of his ingredients are on the ground.

Too soon, he recovers himself and lobs another flask of liquid fire at me. This time I know I am far enough away from Derth that he wouldn’t be hit again. All I need to do is dodge that flask, take a few steps back away from Derth, and give this ‘bear enough room to disengage from combat and run away.
What could possibly go wrong?
Everyone goes home alive, right?
The flask comes at me much faster than I expected, the timing of my dance is off a beat. At the last moment I bring my arms up, instinctively protecting my face and body… Just in time for the glass vial to smash on my forearms, setting them ablaze. Has there ever been pain like this?
I remember hitting the ground somewhere near Derth’s body.
Our Glorious Saviour
Mina had been following the abductors through the scrub at a safe distance, trying to stay behind cover. As she watches from afar, Cadence appears out of thin air to attack the archer and the alchemist.
“Will that fool kid ever stop running off into the night after the goddess only knows what evil!?” Mina thinks to herself. “I can’t tell if he is the bravest man I have ever met, or the dumbest. Maybe a bit of both.”
Mina sees Cadence’s abrupt appearance as a perfect distraction to get closer when suddenly he is engulfed in a ball of fire and falls to the ground, unconscious. She watches in horror as the creature moves toward her friends. In that moment she wishes Rocky was there with his strong arms and massive hammer.
______________________________________
The alchemist walks over to the two lifeless bodies on the ground. One charred, the other still burning. A wide smile of satisfaction splits his face as he watches his enemies burn.
“How dare they trespass in our territory,” he thinks to himself. “I’ll leave their bodies for the crows to find. A sign to never return to our land. But first, my trophy.” It was his due as a great warrior of the Black Bear Paw Clan.
He grabs a fistful of hair, lifting the smaller of the two interlopers off the ground, and spies a large crystal dangling from a necklace, glinting redly in the sunlight.
“Perfect.”
He rips the necklace from the human’s neck and lets the body drop to the ground with a thud. As a last, impulsive mark, he spits on the lifeless forms.
______________________________________

Mina, still moving slowly to close the distance, hopes to be able to get close enough to heal her friends. Stealth is lost when she steps on a twig. The sound rings like a battle horn in the stillness of the forest. The alchemist looks right at her. His hands begin moving again, and this time he is lightning fast.
He shouts in Oggrel, “I know you’re there! Take one more step and I’ll burn your friends to ashes!”
Mina brings her hands up and motions for him to put the flask down, stay calm.
Unbidden, thoughts from Mina’s childhood rush through her mind. She remembers stories told by her Mother. Sometimes her stories had heroes that were brave and selfless. She realizes that in all of her stories, there was always a pivotal moment, a moment where everything could have changed if a different choice was made. That was the moment where the hero was born. With a clarity of thought, she know that this was that moment for her.
She is the hero of her own story!
Calmly, she shifts her hands and beseeches Beltine to grant the miracle of Hold Person. The alchemist takes a step back and shakes his head, fighting against Mina’s control. He succeeds and is able to shake off the spell, but Mina has now exposed herself as some type of magic user. The bugbear’s ears perk up as if noticing something for the first time, and it peaks his interest.
_________________________________________
The Alchemist feels his foe probing his mind, trying to find a way in. He remembers his training and hardens his will. The pressure on his mind begins to fade. Were these the adventurers who disrupted the attack on the port town? They are the same foes who slaughtered his friends in the scouting party a few days before, that much is certain.
Dangerous foes. Resourceful. To be respected.

Never to be underestimated again. Never again.
His master, his employer, must be informed. The other Warband must be warned.
He realizes that if more from this group catch up to him, they will be his end. An unmarked grave. No rites. His clan exposed, left with no warning of these ruthless wanderers. Unprepared for the interlopers.
He quickly checks himself; his adrenaline is fading and the seriousness of his wounds are becoming clear. Waves of pain lash his limbs.
A true hero knows when it is time to make a tactical retreat. To live and fight another day. To protect his clan.
He pulls another vial from his belt, yanks the cork out with his teeth, and drinks the contents. The mutagen causes his body to re-form, muscles getting larger, stronger, legs elongating. In moments, the transformation is complete. He turns and retreats, his long, bounding strides carrying him swiftly to the forest. Now that he is augmented by his own formula (a longer-lasting twist he added to the human’s second-rate, hand-me-down recipe) he knows he’ll be able to out-distance the… who were these people?
Healing will have to wait. He has to flee.
A warning rides on his lips, a warning for his people.
Adventurers? Or just killers? Tracking him. Tracking his Clan. And they have their own Shaman. A powerful caster…
A Nemesis is Named / A Hero is Born
Mina runs into the clearing to heal her friends through Beltine’s Divine Grace.
Groggily, Cadence begins to open his eyes. As consciousness returns, his mind is flooded with the knowledge of a searing pain coursing through his body, especially his arms. He looks up to see Priestess Mina pointing wildly past him towards the forest. He grabs for his bow and shoots wildly, but he still hasn’t quite gotten the knack of his new composite bow. Cadence’s vision blurs and fades to black once more.
_________________________________________
As the alchemist runs off into the forest, he stops and looks behind him, raises Derth’s pendant into the air, and howls in defiance before disappearing into the forest.
_________________________________________
Derth’s eyes slowly adjust to the light, just in time to watch the alchemist tauntingly brandish a red crystal pendant before running away deep into the forest. As realization dawns on him, his hand goes to his neck and he discovers his family heirloom is gone. That pendant is all he has left of his family. He heard tales that it may even hold the power to reunite him with his family.
Derth swears under his breath, “I will find you, thief, and I will have my revenge!”
When Cadence awakens again, he sees a figure leaning over him, the sun directly behind her creating a sort of halo.
“Are you an Angel? Have I died?”, he whispers.
As his eyes begin to adjust to the light, he sees Mina looking down on him shaking her head with disapproval, like a mother looking at a child who has skinned his knee for the hundredth time. A frown on her face as she looks down at him; her eyes filled with concern.
She speaks softly and says “Rest now for a bit, you will survive my friend, but I fear you won’t soon forget this battle.” Cadence follows her gaze, looking down at his arms. The skin is twisted with deep burn scars that even magic cannot heal.
“Where’s Derth? Is he OK?” Cadence calls out in a panicked voice and starts to sit up. Mina puts her hand on his shoulder and gently pushes him back down. “Derth will be fine, thanks to you.” she sasy softly, “You saved Derth, you’re a hero Cadence.”
Tears well up in Cadence’s eyes, “I did it father, I’m a hero!” he thinks to himself.
Mina smiles to herself, relieved that she saved them both from certain death. She knows, also, who was the true hero of the day. Putting glory and recognition out of her mind, she had told Cadence what he needed to hear.

A true hero doesn’t need anyone to call them a hero. She speaks a silent prayer to Beltine, thanking Her for sparing the lives of her friends.


Kassandra – you came to Reschenford following word of Doctor Drudy Drucker, a notorious alchemist and shady-dealer. Having briefly seen the man, only to have him escape via alchemically enhanced means, you then liberated the Doctor’s hastily-ransacked stash in the Smuggling Den, leading you to suspect he had an ongoing operation here in town or in the surrounding area.
Having now left behind the immediate pursuit of Dr. Drucker, are you content to follow a grander story, perhaps? You may have been questioning your choices over the past few days, but after today’s revelations you feel like maybe, somehow, you were meant to find more about him. Almost like a lingering, alchemical taste that you can’t get rid of at the back of your throat.
Leathers – you moved to Reschenford to escape. To rid yourself of the influence of Warden Smith. So when a group of adventurers pooled their resources and began to unravel one of the towns long-standing mysteries, you joined in, adding paw and bark (keen intuition and a wicked sneak-attack!) to their repertoire. Little did you suspect that the new replacement for the outgoing Sheriff Balor was your old nemesis, Warden Smith.
But something is not right. Warden Smith is a broken man, running from the Grey Hand, a shadowy organization that Severen seems to know about.
Now you find yourself on the road with your crew – escorting former Sheriff Balor and his merchant friend Sebastien Munchberger to Daggerspine Watch… In hopes of finding out more about the lighthouse fire from the previous-former-Sheriff of Reschenford and now Watch Captain at Daggerspine Watch, Sheriff Andrus? Or are you just avoiding town while you stew over your thoughts and feelings of Warden Smith?


Mina – You came to Reschenford looking for camaraderie. You have found it (and more!) in this group. Some are seeing the light of Beltine in a new and glorious way thanks to you. Others owe you their very lives. How will you adjust to your new-found responsibility? Will you follow your companions, no matter the cost? No matter what fool ideas they pursue?
And just what is it with your itchy palms. Every time Derth uses one of those Stones, you can feel your fingers twitch, can almost feel the weight of the stone in your hand. You feel that you learned your lesson when the poison brooch disintegrated the cloak in your hands under the lighthouse… But still, you can’t help but feel attracted to those Stones. It is something within you, a familiarity that feels both right and hotly, fiercely wrong.
Derth – You came to Reschenford… but do you remember exactly why? Over the past few days, the back-and-forth nature of Mr. Upstairs has been even more pronounced. Maybe it has something to do with your brush with death. Or your second one. Never before has Mr. Upstairs been so inconsistent. You honestly cried out to him at your moment of need… And a thunderous, void-empty response is all you received. And now, what do you have to show for it? Another scar, and your sacred family heirloom is gone. Gone in the hands of one of those marauding brutish bugbears.
After Mina brought you back, Cadence told you of your peril while you were trying to get Mr. Upstairs’ attention. While you were busy dying. And Cadence told you of the cunning nature of your almost-killer – a bugbear Alchemist. The one who has your necklace. Even the thought of the bald, mustachioed man on the docks has receded behind the burning desire to reclaim your Crystal. You worry what a cunning, alchemically infused bugbear could want with it. Or what he could make from it. Or what he could divine from it…


Cadence – You came to Reschenford to perform. To travel the circuit and follow your passions. Who knew dancing for a living could be so dangerous? While your innate curiosity and hunger for tall tales has revealed hints of corruption, malfeasance, and otherworldly magic surrounding the Mayor and his family, recently you have become very physically acquainted with mortality and the whirling, dancing, edge-of-a-blade quickness with which it can come.
Will your newfound respect and admiration for Mina slow your spins? Will it temper your fiery footsteps? Surely you’ll never be subtle or stoic like Rocky. But can you prove as deadly? Or will you caper about the field, helping each of your companions when they need it most? By Derth’s side when fate comes for his blood? Defending your healer when she’s exposed? Encouraging your dog-locksmith with song to uncover plundered riches? You have come to realize one thing, for certain: the front-lines of a skirmish can be a deadly place for those unprepared. Or just for those whose luck has run out. Perhaps that is what happened with Gottri’s Caravan – just plain bad luck. The kind you used to remember having, whenever that punk Raven was around…
Rocky – Smash!


\—Kassandra Kane’s Personal Journal—/
Nightfall, Campsite Outside Daggerspine Watch
Waxing Moon, First Quarter
The wind howls louder the higher we climb into these godsforsaken mountains. The rocks here remember blood, and the trees stand like witnesses who no longer speak. It’s colder up here — not just in the bones, but in the spirit. Even the fire seems reluctant to catch.

We’re camped outside the ruined fortress known as Daggerspine Watch, with Sebastien Munschberger and Sheriff Balor snoring not far from the coals. They’re paying us two gold a head per day to get them inside that fortress — coin I’ve already earned twice over, if you ask me. The two of them seem overly fixated on a set of armor we stripped from a bugbear war-chief days ago. That armor, stamped with the mark of a falcon, belonged to Marshal Brennus — the second-in-command of Daggerspine’s fallen legion. We found his body laying outside the fort.
Turns out the place is haunted by the ghost of yet another murder victim: Tribune Andrus von Shock, former sheriff of Reschenford.
I saw it with my own eyes.
Let me back up.
After the battle that nearly cost Derth and Cadence their lives, we took time to recover and distribute our loot. I claimed a fine composite longbow — strong as a storm-tide and smooth as obsidian glass. I’ve trained with bows before, but this one fits my grip like it was made for me. My role in the party is shifting — I can feel it. With this bow and my climbing gear, I can hold an elevated position, scan the field, and call the shots from the shadows. I’ll keep the others alive. That’s the promise.
Leathers and I scouted the perimeter of the keep. He wore the invisibility cloak, I the scent of the dead — one of those cursed ointments we found in Drucker’s stash. The front gate was hopeless: heavily guarded, lit by a ghostly beacon. But the side door? That was something we could work with.
We slipped inside under cover of rot and shadow. The interior was chaos — overturned tables, dried blood, and a silence that scraped at the nerves. It might’ve once been a kitchen or mess hall. We lit a sunrod for visibility — and that was our mistake. From the gloom, a figure emerged. Faded armor, hollow eyes, a voice like wind scraping through bone:
“You will find only death here… FLEE and save yourself!”

I didn’t think. I ran. No shame in admitting it — not here, not now. Whatever dark power holds that place, it’s not of this world. We used two charges of the undead ointments just to make it out alive.
Back at camp, we regrouped. Mina spoke of new preparations — holy water, protection from fear, and spells to shield us from the gaze of the dead. Her faith is a strange comfort. I don’t know what gods she serves, but she makes them feel closer.
Leathers returned first, unlocking the side door again, this time with a better plan: clear each room, one by one. He found claw marks leading downward and bodies in the barracks above. Assassinated. Ambushed. These weren’t soldiers who fell in battle — they were slaughtered in their sleep. Now, zombies wander mindlessly throughout the barracks, still clutching their last breaths.
We recognized the Tribune’s quarters by the falcon seal. That insignia — the one from the armor the bugbear was wearing. Somehow, that creature defiled the man’s remains, and now the ghost cannot rest. I don’t know what binds him here, but I aim to find out. Justice, for the living and the dead — it’s why I came here. It’s why I stay.
And what of Drucker? No direct signs of his presence, not here. But the sewers back in Reschenford still whisper his name. I’ve not given up the trail — just following it where it leads.
Tomorrow, we go back into the fort. With holy water. With resolve. With a new formation — I’ll keep to the high ground and cover our flanks. We’ll face whatever waits in the dark.
And maybe… maybe we’ll give the dead their peace.
— K